Features

Everything, on one database

Twelve modules that share a member, a permission model and an audit log — so a promotion, a suspension or an approval is felt everywhere at once.

Factions & ranks

Ranks, sections, callsign schemes that assign themselves, permission-carrying flags and custom columns. Appoint, promote, transfer and remove, with every change on the record.

Applications

A real form builder — every field type, unlimited fields, sections and requirement gating. Multi-stage review with claims, internal notes and one-click appointment on approval.

Duty tracking

Clock on from the web, from Discord or in game. Pauses, auto-close on disconnect, quotas with shortfall alerts, leaderboards, and history that is never trimmed.

Leave

Request, approve and deny with a scoped permission. Status and Discord roles apply and revert on their own, extensions and early returns included.

Discipline

Strikes with expiry and automatic thresholds, full case management with evidence, penalties, appeals, and suspensions that block duty everywhere until they lapse on their own.

Documents

Handbooks and SOPs in an autosaving editor, drafts and published versions, access by Discord role, searchable — and readable on the in-game tablet.

Tickets

Channels or threads, intake forms, a shared queue with claims and priorities, internal notes, and HTML transcripts kept for as long as you want them.

Discord bot

Slash commands for the things staff do every day, role sync, nickname formatting, per-event logging, moderation cases, automod and a public appeal portal. Scoped permissions, never Administrator.

Server protection

Anti-raid and anti-nuke with configurable thresholds, exempt roles, automatic lockdown and a firing history you can read afterwards.

FiveM integration

Whitelist checked at connect, Discord accounts linked to FiveM identifiers, bans that sync both ways, player lookup, and in-game job grades that follow the rank somebody holds.

Audit log

Append-only, written by the dashboard, the bot and the game server alike. Nothing is edited and nothing is deleted, on any plan.

API & webhooks

A REST API with scoped keys and published rate limits, plus signed event webhooks. On every plan, including the free one.

How the pieces fit

The modules above are not separate products sharing a login. A member is one record with many facets, and the things that look like separate features are mostly the same few facts seen from different angles.

  • An approved application appoints somebodyOne click at the end of review creates the appointment, assigns the callsign, syncs the Discord role and sets the in-game job grade.
  • A suspension reaches everywhereDuty is blocked, the whitelist refuses them at connect, and it lifts on its own when the term is up. Nobody has to remember.
  • Leave moves roles and gives them backStatus and Discord roles apply when leave starts and revert when it ends, including early returns and extensions.
  • Permissions are worked out onceThe dashboard, the bot and the game server all ask the same code the same question, so an answer cannot differ depending on where it was asked.
  • Identifiers are a set, not a stringEvery identifier a player has presented is kept, and bans and whitelist checks match on any of them.
  • Nothing is deletedDiscipline is voided rather than removed, and the audit log is append-only, so the record of what happened survives the people who made it.

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